![]() One of the gates is located near the beginning of the map. There are two gates that grant access to this area and opening one opens them both. To access the third valve, you’ll need to earn 1,000 jolts so you can open up the gates that lead to the Riverside. ![]() You will see some open windows to your right and the second valve is opposite them. Turn to your right and go towards and then past the hole in the ground. The second of the three gals valves is located behind the first. Keep holding it until the dial reaches the top and your character mentions that the gas has turned on. Walk up to the valve and hold down Square or X to turn it. All three need to be turned on in order to turn on the power. ![]() Here’s where you’ll find the first of three gas valves. Once you’ve done so, you’ll need to head forwards, then take a right-hand turn once you reach the hole in the ground. The first wave will be incredibly easy and will allow you to open the gate. The same goes for the bunker door and lots of other gates located around the map. The other two are locked because of a lack of power. Only one is able to be opened after you’ve acquired 750 jolts. When you first start up Nazi Zombies you’ll be in a small area with three gates. Luckily, PowerUp! is here to set you on the right path and walk you through some of the steps. It’s also pretty obtuse and solving its puzzles and actually making any progress can be tough. It’s tense and gets exponentially harder the longer you play. Call of Duty: WWII’s Nazi Zombies mode is one of the best things in the game.
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